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What would Left4Dead be like if everyone was more British then Queen Elizabeth with mutton chops, and there were fewer zombies? The folks who made Killing Floor know, and they've decided to share the love with you, the poor fool reading this review.
The story in Killing Floor is minimalist at best, even more so then Left 4 Dead. It's a survival game, with zombies, and you have to survive while trapped in a large area (my favorite being the boiler room of some mad scientists' lab) with only the company of your fellow survivalists and a few hundred zombies. With a multitude of weaponry including shotguns, crossbows, automatic rifles, grenades, and chainsaws, it's a desperate fight for life over 8 waves of different zombies. As cool as these are, I can't help but feel the creatures are ripped off of Left 4 Dead. Sirens look quite similar to Witches, and their screams slow you down and blur your vision. The fat things that look like Boomers explode when shot, the only difference being you take damage instead of attracting zombies. The Clots, the generics, look remarkably similar to the eyeball hand demon guy from Pan's Labyrinth. The super zombies aren't that hard (until round 8, more on that later) but they can keep functioning after they lose their head.

The boss of each and every game appears in Wave 8. In this game, they aren't zombies per-say, but people this psychopath has mutated for a bit of sadistic fun. Then, when he ran out of people to test on, he tried himself. As such, he is an 8 foot tall hulk of a man who can kill with a punch on Medium, wields a chain gun, can turn invisible, and generally makes the game kinda unfair. Luckily, he's the only enemy, save a few Clots, who go down with about 4 shots to the foot.

An interesting idea that I think works out well is the Trader. She appears in various shops throughout the level, opening her doors between waves. Now, whenever you kill a mutant, you get a small sum of money. You then spend this money to upgrade from
a knife and a pistol to such things as a rocket launcher and a chainsaw. Its a good idea, and its incorporated moderately well.

Another cool addition is perks. In the shop, you can choose a perk, from Medic to Sharpshooter to Commando. Each perk allows you to improve damage output with a certain weapon. Unfortunately, instead of buying levels of perks, you have to earn them, so to get great damage with the crossbow (Which can take out two supers in one shot, via headshots) you have to start sniping a LOT. It works very well once you get it higher, but at the beginning its kinda annoying and reminds you of grinding in WoW.

Killing Floor isn't bad, but it has flaws. For one, every games plays exactly the same. Regardless of how many options you change, its the same game over and over again, and soon you can beat higher difficulties with disgusting ease. Second, although you can choose from seven characters, they're really all the same, and a lack of a customization (for crap's sake, the first Unreal Tournament had a great character customization set-up). In the end, you can get a soldier with a gas mask, helmet, or nothing, or a policeman with a gas mask or helmet. The backgrounds are boring and lacking in anything fun, and where as Left4Dead has four unique characters, Killing Floor has one character with a British accent saying hilarious things in up to eight different bodies. There is no character interaction, just "Re-low-ding mate, bloody wot wot." Its funny, but its old, if I may say so meself, ho ho!

80%


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